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This is not mouse lag, since it's easy to notice that a window doesn't follow the mouse closely. #Smoothmouse curve disable acceleration windows#Also, many mention the delay that they experience while moving windows around. OS X uses vertical sync in its window compositor, which justifies the 2-frame lag. I was referring to people commenting on the smoothMouse forum saying that they immediately notice a mouse lag when they use OS X, and who don't mention games. If you told a person who averages 300 actions per minute in a gaming match that "32ms mouse lag doesn't matter" you would get laughed out of the room.Īnd yes, there are 2 separate issues in OS X:ġ) the mouse acceleration curve is different from Windows, I care about this but not anywhere near as much as I care aboutĢ) the mouse lag which SmoothMouse (which alas was quite buggy the last time I tried it) is trying to fix #Smoothmouse curve disable acceleration professional#There are professional gamers out there who do things like practice the "opening game" (first 5-10 minutes) of a 1v1 Starcraft match of a specific playable race vs another specific playable race on a specific game map against specific strategy or strategies for DAYS and WEEKS if they feel this is a weak spot in their tournament play. But if you put 2 competitive gamers (I am talking actual "gaming practice", high-end leagues, etc) against each other playing at a very high level, tiniest details and differences escalate into something that has an enormous impact. When you are a casual gamer who fires up Civ maybe once a month, you probably don't care. ![]() This is actually a textbook example of what I was talking about above. How can people be sensitive to a 32 ms "lag"? However, what I DON'T notice is the 2-frame delay between a mouse move and the cursor response in OS X, which is the raison d'être of SmoothMouse. Still, the difference is there and makes a MASSIVE impact when you are gaming at a competitive enough level to notice and care. Same thing as people who don't care about their monitor responce time (say 4ms vs 16ms) or latency in online gaming (say 50ms vs 100ms in an FPS game). Obviously there are plenty of people who game on their Macs and don't know any better as well as people who game on both OS X and Windows and don't see/feel any difference. Since Apple was hell-bent on having some UI things related to mouse movement render on the screen in 100% perfection, they had to make tradeoffs, resulting in what is essentially minor mouse lag (I don't remember how much, but I think it was in the ballpark of 16-20ms compared to Windows 7). When gaming and particularly when playing competitive FPS and RTS games, MacOS X is basically unusable. When browsing the web or working on text processing or whatever, I couldn't care less. People use computers for different things. I have also found Steermouse to be useful, though I just use it for the extra button recognition. #Smoothmouse curve disable acceleration software#I mean, who on earth (besides the dozen or so small developers that make software to more thoroughly configure the mouse) could it possibly be hurting to provide this out-of-the-box. Not allowing user configuration of this is one of those little things that Apple does that I have never understood. Having mouse acceleration is like moving the furniture around in a blind person's house: I can get around, but I have to think about it and it is really annoying. ![]() I have never used acceleration and have a lifetime of mouse moving muscle memory that automatically guides the mouse where I want it. I prefer keeping my system stock too (hence the question I started this thread with), but. I dunno, I try to leave my OS installation as stock as possible so that I don't freak out when I use someone's computer other than my own. I wouldn't go so far as to call them weird, but I just don't get how people can be sensitive to things like this because I just can't tell the difference. People who complain about it are even weirder. People who notice things like mouse acceleration are just weird. ![]()
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